Design and concept
To make a character, there can be many dimensions. We want to make sure that the hero character of this vertical slice, Myvari, is as fleshed out as possible. One of the best tools for this is asking “why” for aspects of the character.
Asking why
We are building an adventure-based puzzle game. The first question that comes to mind is: why is the character on this adventure? In this case, we answered that question with: “She is seeking to find answers about her race’s past that aren’t in the stories being told or the books she’s read.” Now we’ve defined a few things, but there are still more questions.
To give an idea of the questions that came up from this initial answer, look at this list:
- What race is she and why does this matter to the story?
- Why female?
- Why is her history hidden?
- What is her clothing like?
- What does the race look like?
- Is she humanoid...