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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Making a look-to-kill system

We've got this far, so we might as well try to kill the zombie, right? (haha!). Here are the specifications for this new feature:

  • Looking at Ethan hits him with our line-of-sight raygun.
  • Sparks are emitted when the gun hits its target.
  • After 3 seconds of being hit, Ethan is killed.
  • When he's killed, Ethan explodes (we get a point) and then he respawns at a new location.

Again, if you're new to programming, it's OK to just follow along and copy/paste the code. Alternatively, you can use a completed copy of these scripts, which can found in the download files for this book from the publisher. I will try to include a little explanation for each line of code as we go through it. The first thing we'll do is write a script, named KillTarget, which will kill Ethan when the user stares at him. Then, we'll add some visual effects, using the Unity particle system...

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