In this recipe, we will load an external image file, and display it on the screen, using the Unity Default Resources file (a library created at the time the game was compiled).
This method is perhaps the simplest way to store and read the external resource files. However, it is only appropriate when the contents of the resource files will not change after compilation, since the contents of these files are combined and compiled into the resources.assets file.
The resources.assets file can be found in the Data folder for a compiled game:
![](https://static.packt-cdn.com/products/9781788471909/graphics/assets/f782bcfb-b96b-4115-9a58-6b21ed2a68c7.png)