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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Creating sophisticated text with TextMeshPro

In 2017, Unity purchased the TextMeshPro Asset Store product, with a view to integrate it into Unity as a free core feature. TextMeshPro uses a Signed Distance Field (SDF) rendering method, resulting in clear and sharply-drawn characters at any point size and resolution. Therefore, you will need SDF fonts to work with this resource.

Getting ready

At the time of writing, TextMeshpro is a free Asset Store download and Unity Essentials Beta, so the first step is still to import it via the asset store. By the time you read this, you'll probably find TextMeshPro as a standard GameObject type that you can create in the Scene panel, with no downloading required. So, if required, open the Asset Store panel, search for TextMeshPro, and import this free asset package.

For this recipe, we have prepared the fonts that you need in a folder named Fonts & Materials in the 01_08 folder.

How to do it...

To display a text message with sophisticated TextMeshPro visual styling, follow these steps:

  1. Create a new Unity 3D project.
  1. Add a new UI TextMeshPro Text GameObject in the scene – choose menu:
    GameObject | UI | TextMeshPro – text. Name this GameObject Text-sophisticated.
TextMeshPro GameObjects do not have to be part of the UI Canvas. You can add a TextMeshPro GameObject to the Scene directly by choosing the Scene panel menu Create | 3D Object | TextMeshPro – text.
  1. Ensure that your new Text-sophisticated GameObject is selected in the Hierarchy panel. In the Inspector for the Rect Transform, click on the Anchor Presets square icon, hold down Shift + Alt, and click on the top and stretch rows.
  2. Ensure the following properties are set:
    Font Settings:
    • Font Asset set to Anton SDF
    • Material Preset set to Anton SDF - Outline
    • Font size 200
    • Alignment set to horizontal center
  3. Face:
    • Color set to white
    • Dilate set to 0
  4. Outline:
    • Color set to Red
    • Thickness set to 0.1
  5. Underlay (shadow):
    • Offset X set to 1
    • Offset Y set to -1
    • Dilate set to 1

The following screenshot shows the Inspector panel with these settings:

  1. The Text-sophisticated GameObject will now appear as very large, with a white inner, red outline, and a drop shadow to the lower right.

How it works...

You have added a new UI TextMeshPro Text GameObject to a scene. You chose one of the SDF fonts, and an outline material preset. You then adjusted settings for the face (inner part of each character), outline, and drop shadow (Underlay).

There are hundreds of settings for a TextMeshPro component, and therefore much experimentation may be required to achieve a particular effect.

There's more...

Here are some more details you don't want to miss.

Rich Text substrings for colors, effects, and sprites

TextMeshPro offers over 30 HTML-style markups to substrings. The following code illustrates some, including the following:

<sprite=5> inline sprite graphics 

<smallcaps>...</smallcaps> small-caps and colors 

<#ffa000>...</color> substring colors 

One powerful markup is the <page> tag, this allows a single set of text to be made interactive and presented to the user as a sequence of pages.

Learn more from the online manual Rich Text page at http://digitalnativestudios.com/textmeshpro/docs/rich-text/.

You have been reading a chapter from
Unity 2018 Cookbook - Third Edition
Published in: Aug 2018
Publisher:
ISBN-13: 9781788471909
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