This chapter presents some of the additional features of Unity 2018 not covered elsewhere in the book. In this chapter, we will present a range of additional Unity features that we wanted to include, such as slow motion, gizmos, and a pause-game recipe. With VR, such an up-and-coming feature of games, we also include a set of recipes illustrating VR game development in Unity.
You can read the chapter here: https://www.packtpub.com/sites/default/files/downloads/VirtualRealityandExtraFeatures.pdf