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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

A simple unit test

In the same way as printing "hello world" is most programmers first program statement, asserting that 1 + 1 = 2 is perhaps the most common first test executed for those learning unit testing. That's what we'll create in this recipe:

How to do it...

To create and execute a simple unit test, follow these steps:

  1. In the Project panel, create a folder called Editor.
  2. Inside your Editor folder, create a new C# SimpleTester.cs script class containing the following:
    using NUnit.Framework;

class SimpleTester
{
[Test]
public void TestOnePlusOneEqualsTwo()
{
// Arrange
int n1 = 1;
int n2 = 1;
int expectedResult...
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