Now that your animated character is ready, you might want to coordinate some of her actions with her animation states. In this recipe, we will show this by making the character throw an object whenever the appropriate animation clip reaches a particular tie point in the animation. To do so, we will make use of Animation Events, which basically trigger a function from the animation clip's timeline. This feature, introduced in the Mecanism system, should feel familiar to those experienced with the Add Event feature of the classic Animation panel:
![](https://static.packt-cdn.com/products/9781788471909/graphics/assets/523ca6f8-ee07-4f39-bf52-d5eec4e64100.png)