By default, our platform is set to PC, Mac & Linux Standalone. Just to verify that everything is working correctly, let's go ahead and get the game working on our own platform before moving to mobile:
- To get started, we will select the Build option. In my instance, I'll be exporting our project to Windows, but the process is similar for Mac and Linux.
- Once this is done, a window will pop up asking for a name and a location to put the game in. I'm going to name it Endless and put it in a new Export folder located in the same folder that contains Assets and Library, so it won't show up in the Project window, but it will be in the same folder as my project:
- Click on Save and wait for it to finish. Once it's done, you should have a window appear, as follows:
We have the executable, but we also have a data folder that contains...