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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Using variables

Instead of using configure to repeatedly change the text within our label, wouldn't it be better if we could assign a variable to it and just change this variable? The good news is you can! The bad news? Regular Python variables aren't perfectly compatible with Tkinter widgets. Shall we take a look?

Our first try

Let's give it a try the regular way. Open up your previous code and change it to look like this:

class Window(tk.Tk):
def __init__(self):
super().__init__()
self.title("Hello Tkinter")
self.label_text = "Choose One"

self.label = tk.Label(self, text=self.label_text)
self.label.pack(fill=tk.BOTH, expand=1, padx=100, pady=30)

hello_button = tk.Button(self, text="Say Hello",
command=self.say_hello)
hello_button.pack(side=tk.LEFT, padx=(20, 0), pady=(0, 20))

goodbye_button = tk.Button(self, text="Say Goodbye",
command=self.say_goodbye)
goodbye_button.pack(side=tk.RIGHT, padx=(0, 20), pady=(0, 20))

def say_hello(self):
self.label_text = "Hello World"

def say_goodbye(self):
self.label_text="Goodbye! \n (Closing in 2 seconds)"
self.after(2000, self.destroy)


if __name__ == "__main__":
window = Window()
window.mainloop()

Give this code a whirl and click on your Say Hello button. Nothing happens. Now try your Say Goodbye button. The label will not update, but the window will still close after 2 seconds. This goes to show that the code written is not invalid, but will not behave as we may expect it to.

Creating Tkinter-compatible variables

So, how would we go about using a variable to update this label? Tkinter comes with four built-in variable objects for us to handle different data types:

  • StringVar: This holds characters like a Python string.
  • IntVar: This holds an integer value.
  • DoubleVar: This holds a double value (a number with a decimal place).
  • BooleanVar: This holds a Boolean to act like a flag.

To create a variable, just instantiate it like any other class. These do not require any arguments. For example:

label_text = tk.StringVar()

Using and updating

Since these variables are objects, we cannot assign to them a statement like label_text = "Hello World!". Instead, each variable exposes a get and set method. Let's have a play with these in the interactive shell:

>>> from tkinter import *
>>> win = Tk()
>>> sv = StringVar()
>>> sv
<tkinter.StringVar object at 0x05F82D50>
>>> sv.get()
''
>>> sv.set("Hello World!")
>>> sv.get()
'Hello World!'
>>> sv.set(sv.get() + " How's it going?")
>>> sv.get()
"Hello World! How's it going?"

These variables are passed to widgets inside their keyword arguments upon creation (or at a later stage, using configure). The keyword arguments expecting these special variables will usually end in var.  In the case of a label, the argument is textvar.

Fixing our application

Let's get our Hello World application working as intended again using our new knowledge of Tkinter variables. After setting the title, change the label_text property as follows:

self.label_text = tk.StringVar()
self.label_text.set("Choose One")

Now, alter our other two methods like so:

def say_hello(self):
self.label_text.set("Hello World")

def say_goodbye(self):
self.label_text.set("Goodbye! \n (Closing in 2 seconds)")
self.after(2000, self.destroy)

Once again, run the application and click both buttons. Everything should now be all working as before.

Great! We now know how to take advantage of Tkinter's special variables, and it's super easy.

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