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The Ultimate Guide to Informed Wearable Technology
The Ultimate Guide to Informed Wearable Technology

The Ultimate Guide to Informed Wearable Technology: A hands-on approach for creating wearables from prototype to purpose using Arduino systems

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The Ultimate Guide to Informed Wearable Technology

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Key benefits

  • Learn wearable technology and build electronic circuits with fun activities using Arduino systems
  • Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables
  • Apply a design innovation approach and best practices to address real-world issues

Description

Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.

Who is this book for?

This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.

What you will learn

  • Construct sewable electronic circuits with conductive thread and materials
  • Discover the features of LilyPad, Gemma, Circuit Playground, and other boards
  • Use various components for listening, moving, sensing actions, and visualizing outputs
  • Control ESP32 development boards for IoT exploration
  • Understand why and how to prototype to create interactive wearables
  • Get skilled in sewing and soldering sensors to Arduino-based circuits
  • Design and build a hyper-body wearable that senses and reacts
  • Master a Design Innovation approach for creating wearables with a purpose

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 31, 2022
Length: 526 pages
Edition : 1st
Language : English
ISBN-13 : 9781803244471
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What do you get with eBook?

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Product Details

Publication date : Oct 31, 2022
Length: 526 pages
Edition : 1st
Language : English
ISBN-13 : 9781803244471
Category :
Concepts :

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Table of Contents

20 Chapters
Part 1:Getting Started with Wearable Technology and Simple Circuits Chevron down icon Chevron up icon
Chapter 1: Introduction to the World of Wearables Chevron down icon Chevron up icon
Chapter 2: Understanding and Building Electronic Sewable Circuits Chevron down icon Chevron up icon
Chapter 3: Exploring e-textile Toolkits: LilyPad, Flora, Circuit Playground, and More Chevron down icon Chevron up icon
Chapter 4: Implementing Arduino Code Using Gemma M0 and Circuit Playground Chevron down icon Chevron up icon
Part 2:Creating Sewable Circuits That Sense and React Using Arduino and ESP32 Chevron down icon Chevron up icon
Chapter 5: Working with Sensors: All About Inputs! Chevron down icon Chevron up icon
Chapter 6: Exploring Reactions Through Outputs Chevron down icon Chevron up icon
Chapter 7: Moving Forward with Circuit Design Using ESP32 Chevron down icon Chevron up icon
Part 3:Learning to Prototype, Build, and Wear a Hyper-Body System Chevron down icon Chevron up icon
Chapter 8: Learning How to Prototype and Make Electronics Wearable Chevron down icon Chevron up icon
Chapter 9: Designing and Prototyping Your Own Hyper-Body System Chevron down icon Chevron up icon
Chapter 10: Soldering and Sewing to Complete Your Project Chevron down icon Chevron up icon
Part 4:Getting the Taste of Designing Your Own Culture-Driven Wearable and Beyond Chevron down icon Chevron up icon
Chapter 11: Innovating, with a Human-Centered Design Process Chevron down icon Chevron up icon
Chapter 12: Designing for Forgetfulness: A Case Study of Message Bag Chevron down icon Chevron up icon
Chapter 13: Implementing the Best Solutions for Creating Your Own Wearable Chevron down icon Chevron up icon
Chapter 14: Delving into Best Practices and the Future of Wearable Technology Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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