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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing a GPU ray tracer

Ray tracing is a rendering technique that simulates the physical behavior of light to generate highly realistic graphics. Ray tracing works by tracing the path of light from a pixel in the image sensor back to its source. Each ray of light can interact with the objects in the scene, causing a variety of effects such as reflection, refraction, or absorption. This allows for the creation of realistic shadows, reflections, and light dispersion effects in complex 3D scenes. In previous chapters, specifically Chapter 4, Exploring Techniques for Lighting, Shading, and Shadows, we explored rasterization. It takes a more direct approach, converting 3D polygons that make up a scene directly into a 2D image. It essentially fills in the pixels of each polygon based on its color and texture. On the other hand, ray tracing simulates the path of light rays from the camera to the scene, accounting for how these rays interact with the scene’s objects.

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