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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing screen space reflections

Physically correct reflections involve tracing the path of light rays as they bounce off surfaces. This process accounts for the geometry, material properties, and light sources in the scene, as well as the view angle. However, it is a very computationally intensive process, often too demanding for real-time rendering, especially in complex scenes or on less powerful hardware. To achieve a balance between visual quality and performance, an approximation technique known as screen space reflection (SSR) can be used. SSR is a method that approximates reflections by reusing data that has already been rendered to the screen. By utilizing a screen-space variant, the heavy computational cost associated with physically correct reflections can be significantly reduced, making it a viable technique for real-time rendering. In this recipe, we will explain how to compute reflections using buffers derived from the previous section, such as the normal and depth...

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