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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Getting to know the Vulkan API

The Vulkan API, introduced in 2016 by the Khronos Group, is a low-overhead, cross-platform computing API that is the successor to OpenGL and its variants (WebGL and OpenGL ES). In fact, Vulkan was called Next Generation OpenGL (or glNext) before it was officially named Vulkan. OpenGL has been around since 1992 and it was the de facto introductory graphics API everyone learned (and learns still today). Allied with its simplicity, OpenGL is ubiquitous even today.

So, how is Vulkan different from OpenGL? It starts with its complexity. Vulkan is intended to provide application authors more control over the graphics hardware so that they can implement a solution that caters to their needs. Applications can implement solutions as simple as they want or as complex as they need. In practice, this means that the application is now responsible for controlling the hardware, making it more complex. The drivers, on the other hand, became simpler. For instance,...

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