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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
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Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Polygons – the building blocks of our scenes


Up to this point, we focused on using figures such as Genesis for creating scenes. Every 3D asset is built upon elementary elements called polygons. A polygon is basically a facet of an object, a plane that is formed by at least three points called vertices, but more often based on four vertices. Each vertex is a point in space, which is represented by three coordinates: x, y, and z.

In Studio the x axis runs horizontally, the y axis runs vertically, and the z axis runs in the depth dimension. Other programs use different conventions. For example, in Blender the z axis runs vertically, while the y axis defines the depth.

In the following screenshot, we can see the Genesis figure showing its polygons. The polygons are curved so that they create a smooth surface.

To switch to this type of view, click on the Drawstyle icon in the top-right corner of the 3D Viewport and select Wire Shaded.

The Wire Shaded view is excellent for faster workflow and for...

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