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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
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Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Moving in the 3D space


The space offered by Studio can be vast and complex. In addition to human figures, we can easily create scenes that contain entire cities or at least a few blocks filled with buildings, cars, and all sorts of objects. Being able to move in that space with comfort is fundamental if we want to be able to find great points of view to create our images. It is a bit like being a photographer scouting for ideal places to snap great photos.

Similar to a photographer, we look at our scene through the lens of a camera. At any given time a camera is active in the scene. There is also a special camera called Perspective View that represents an outside point of observation. Unlike real cameras, the Perspective View lacks a lot of adjustable parameters and I suggest avoiding it. By default, Studio doesn't create a default camera unless a setting in the configuration is activated. It's better to have Studio create a default camera at all times. If we don't do that, it will be easy...

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