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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

The cloth simulation

In this section, we will focus on the actual cloth simulation and all the parameters that go with it. Running any kind of simulation in Blender can produce interesting and sometimes unpredictable results, so it's very important that you save your project often.

Simulations are also about experimenting – making small tweaks to certain parameters can sometimes give amazing results, so feel free to make changes to different parameters to see how they affect the simulation. Most importantly, have fun! Simulations are definitely one of my favorite areas of the 3D world. Let's get started!

First, let's give our cloth mesh a material so that we can easily see it in the 3D Viewport, and it just looks better!

  1. Select the shirt mesh in the 3D Viewport.
  2. Click on the Material Properties tab to the right of the 3D Viewport.
  3. Click New to create a new default material.
  4. Scroll all the way down until you see Viewport Display.
  5. Click...
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