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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Understanding good topology using grids

Good topology is a mesh that deforms the way you want and makes the shape you want with the fewest number of triangles. The easiest way to get clean topology is by using a quad-based workflow. A quad is a face that contains four edges and four vertices. Although it is considered a single face, it is technically two triangles combined. This can be seen in Figure 2.1. Because you can manipulate the vertices individually, it must contain two triangles.

Figure 2.1 – Quad made up of two triangles

Figure 2.1 – Quad made up of two triangles

If you were to take multiple quads and string them together to form a plane, you would get a grid as shown in Figure 2.2.

Figure 2.2 – A grid (the perfect topology for a plane)

If what you were planning to make was a plane, this would be an example of perfect topology. Unfortunately, objects and characters are often a bit more complex. Thankfully, there are a few useful tools we...

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