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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Chapter 6. Data-driven Design

With the previous chapter adding the ability to create and handle game states, our framework has really begun to take shape. In this chapter, we will explore a new way to create our states and objects by removing the need to hardcode the creation of our objects at compile time. To do this we will parse through an external file, in our case an XML file, which lists all of the objects needed for our state. This will make our states generic as they can be completely different simply by loading up an alternate XML file. Taking PlayState as an example, when creating a new level we would need to create a new state with different objects and set up objects we want for that level. If we could instead load the objects from an external file, we could reuse the same PlayState and simply load the correct file depending on the current level we want. Keeping classes generic like this and loading external data to determine their state is called Data-driven Design.

In this chapter...

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