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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Updating enemy sprites


Space Age has four levels; for each level, a special enemy sprite is responsible for the attack and they are as follows:

  • Level one: Rock

  • Level two: Monster

  • Level three: Robot

  • Level four: Mother Ship

In the starter project, there are only two enemy sprites: Rock and Mother Ship. Both the Rock and Mother Ship have complete scripts and are ready to participate in the game. We will copy Rock to create Monster and Robot, and then tweak their local variables to increase the difficulty.

Prepare for lift off

The Rock sprite attacks by crashing and firing ammo. When created as a clone, it continues to fall down at a random speed and randomly fires rounds. The speed of falling as well as the frequency of firing the ammo are configured through min_speed, max_speed, and shoot_random_wait.

Before duplicating Rock to create new sprites, first test the Rock sprite by playing the game. Click on the green flag, and hit the Start button to start playing. If all is well, you should see the Level...

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