Adding enemy patterns
We will create two more enemy types that follow different attack patterns. The starfish in our first sprite are moving in a straight line one after the other. For the second enemy sprite, we will create a script that causes that enemy to spread out, making it a bit harder to avoid. For the third enemy, we will write a script that makes this enemy type a bit unpredictable, moving in a wavy pattern and turning unexpectedly.
Prepare for lift off
Before we begin scripting, we need two more enemy sprites, which we will create using the following steps:
Right-click on the Starfish sprite and choose duplicate. Do this twice to create two more enemy sprites, including the enemy sprite scripts.
To differentiate between the three enemy types, we will recolor the second and third sprites.
For the second sprite, we select a blue color and fill the body of the sprite with it.
For the third sprite, we select a yellow color and do the same.
The sprites are automatically renamed as Starfish2...