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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Planning the level map


Before we start building anything, let's take a moment to think about how this automatic level building is going to work and what we need to do to build it.

Engage thrusters

We intend to create a maze-like level design viewed from the top, similar to the look of the conventional maps. We want to create varying levels dynamically, so we should break the stage up into tiles that can each contain a different graphic. All these tiles placed side by side will create the complete level.

Now for the math involved. We know the entire stage is 480 pixels wide and 360 pixels high. So the tiles have to be of a size that can easily divide the stage in equal segments without any leftover space. It's also useful if the tiles are square. This isn't mandatory, but it makes drawing tiles a bit quicker since it allows to rotate tile designs and still fit them within the same space. Refer to the following screenshot of the stage:

Let's summarize these requirements:

  • The stage is divided in...

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