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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Summary

We're well on our way to creating an intelligent conversation with our fortune teller. I hear you. Can a conversation with a fortune teller really be intelligent? An implicit lesson in all of this is that sometimes you need a suspension of disbelief in order to enjoy a good book, a movie, or a Scratch project.

We have seen the power that the lists and variables give us to create dynamic, flexible, and fun projects. As you worked through this chapter, you probably realized that we could have used lists in some of our previous projects. For example, our scripts in Chapter 05, Creating a Multimedia Slideshow, would have been much smaller had we used lists. However, by avoiding lists in the earlier chapters, I ensure the projects are suitable for the youngest of Scratchers, and it sets up a nice illustration of the pragmatic usefulness of lists and variables.

By the time we finished this chapter, we have the foundation to work with a piece of text that you may encounter from list...

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