Chapter 3. Start Scratching
The anticipation of learning a new programming language can sometimes leave us frozen on the starting line, not knowing what to expect or where to start. In this chapter, we will:
Take a tour of the Scratch interface
Create a couple of sample projects
Learn some basic Scratch programming concepts
Get our minds racing
Our specific objectives include:
Learning how to work with Scratch
Learning basic Scratch programming commands
Finding inspiration to fuel our creativity
Before we create any code, let's make sure we speak the same language.