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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
Author Profile Icon Guillaume Gomez
Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Improving CPU usage


One issue you may have noticed is that when no song is playing, the software will use 100% of the CPU. This is because of the infinite loop in the music engine thread. It will do nothing except loop when the song is paused or when there's no song to play. Let's now fix this issue.

Condition variable

What we want to do is to make the thread sleep when it has nothing to do. We also want to be able to wake the thread up from the main thread. This is exactly what condition variables are for. So, let's add one to our engine. We'll start by adding a condition_variable field to the EventLoop:

struct EventLoop {
    condition_variable: Arc<(Mutex<bool>, Condvar)>,
    queue: Arc<SegQueue<Action>>,
    playing: Arc<Mutex<bool>>,
}

A condition variable is usually used together with a Boolean value (wrapped in a Mutex). We need to rewrite the constructor of EventLoop to initialize this new field:

impl EventLoop {
    fn new() -> Self {
        EventLoop...
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