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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

What is an IK Rig?

Well, to answer that question, we actually have to ask two questions:

  • What is a rig?
  • What is IK?

Let’s answer them now.

What is a rig?

In 3D animation production, a rig is a simplified means of controlling a character’s movement, tailored for use by animators. Instead of the animator manipulating the character’s bones, a rig provides handles that the animator can quickly identify and select. Many 3D software applications come with rigs that are designed for people and animals. In animation studios, rigs are designed at varying levels of complexity depending on how complex the animation is. Ultimately, the purpose of a rig is to simplify the process of animation. In this chapter, we will take advantage of these simplified rigs for the purpose of applying animation data to them.

The MetaHuman comes with a built-in rig for character animation called an IK Rig. In fact, it comes with an IK Control Rig that allows animators...

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