Summary
In this chapter, we learned how to get up and running with the MHC, all the various parameters that we can use to customize our characters, and some best practices to aid our design process.
We also learned a little about how textures and shaders work and how they are used to provide specific results. In addition to learning about all the available design tools, we learned a little about optimization with the use of LODs.
While we’ve gone through many of the editable attributes such as the body, face, eyes, hair, clothing, and all of the presets to choose from, we also looked at the Move and Sculpt tools, which we can use to fine-tune our characters and introduce asymmetry.
Finally, we learned about the download and export stage and some workarounds to some known problems, such as only the Bridge plugin recognizing the UE5 installation.
We leave this chapter having brought our custom character into the engine, but now, we need to learn how to animate our...