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Qt5 C++ GUI Programming Cookbook

You're reading from   Qt5 C++ GUI Programming Cookbook Design and build a functional, appealing, and user-friendly graphical user interface

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781783280278
Length 300 pages
Edition 1st Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (11) Chapters Close

Preface 1. Look and Feel Customization FREE CHAPTER 2. States and Animations 3. QPainter and 2D Graphics 4. OpenGL Implementation 5. Building a Touch Screen Application with Qt5 6. XML Parsing Made Easy 7. Conversion Library 8. Accessing Databases 9. Developing a Web Application Using Qt Web Engine Index

Render 3D shapes


We have learned how to draw simple 2D shapes onscreen in the previous section. However, to fully utilize the OpenGL API, we also need to learn how to use it to render 3D images. In a nutshell, 3D images are simply an illusion created using 2D shapes stacked in a way that makes them look like 3D.

The main ingredient here is the depth value, which determines which shapes should appear in front or at the back of the other shapes. The primitive shape that is positioned behind another surface (with a shallower depth than another shape) will not be rendered (or partially rendered). OpenGL provides a simple way to achieve this, without too much technical hassle.

How to do it…

  1. First, add the QTimer header to your mainwindow.h:

    #include <QTimer>
  2. Then, add a private variable to your MainWindow class:

    private:
      QOpenGLContext* context;
      QOpenGLFunctions* openGLFunctions;
      float rotation;
    
  3. We also add a public slot to mainwindow.h for later use:

    public slots:
      void updateAnimation...
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