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Qt 6 C++ GUI Programming Cookbook

You're reading from   Qt 6 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Length 428 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

Texturing in OpenGL

OpenGL allows us to map an image (also referred to as a texture) to a 3D shape or polygon. This process is also called texture mapping. Qt 6 appears to be the best combination with OpenGL in this case because it provides an easy way to load images that belong to one of the common formats (BMP, JPEG, PNG, TARGA, TIFF, and so on), and you do not have to implement it by yourself. We will use the previous example with a spinning cube and try to map it with a texture!

How to do it…

Let’s follow these steps to learn how to use textures in OpenGL:

  1. Open up renderwindow.h and add the variables that are highlighted in the following code block:
        QOpenGLContext* openGLContext;
        QOpenGLFunctions* openGLFunctions;
        QOpenGLShaderProgram* shaderProgram;
        QOpenGLVertexArrayObject* vao;
        QOpenGLBuffer* vbo_vertices;
        ...
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