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Python Projects for Kids

You're reading from   Python Projects for Kids Unleash Python and take your small readers on an adventurous ride through the world of programming

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Product type Paperback
Published in Apr 2016
Publisher Packt
ISBN-13 9781782175063
Length 192 pages
Edition 1st Edition
Languages
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Author (1):
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Jessica Ingrassellino Jessica Ingrassellino
Author Profile Icon Jessica Ingrassellino
Jessica Ingrassellino
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Table of Contents (13) Chapters Close

Preface 1. Welcome! Let's Get Started 2. Variables, Functions, and Users FREE CHAPTER 3. Calculate This! 4. Making Decisions – Python Control Flows 5. Loops and Logic 6. Working with Data – Lists and Dictionaries 7. What's in Your Backpack? 8. pygame 9. Tiny Tennis 10. Keep Coding! A. Quick Task Answers Index

Remake or design games


If you want a brand new challenge, you can try remaking a classic game on your own. There are a lot of classic games, such as PacMan, Asteroids, or Legend of Zelda. A good challenge would be to try and remake a version of these games using your skills. This practice exercise would require you to do some of these important things:

  • Plan your program ahead of time

  • Figure out if you need classes in your program

  • Figure out how to use objects in your program

  • Manage loops in your program

  • Manage if/else decisions in your program

  • Manage user information, such as the name and score, in your program

Once you make a few games that are based on classic games, you might have some ideas for your own games. If you do have ideas, make notes of them in a file on your computer. When you think about a new game, you need to do the same things that you do to recreate a classic game, except that you need to make other decisions about the purpose of the game, the win conditions of the game, and...

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