Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python GUI Programming Cookbook, Second Edition

You're reading from   Python GUI Programming Cookbook, Second Edition Use recipes to develop responsive and powerful GUIs using Tkinter

Arrow left icon
Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781787129450
Length 444 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Burkhard Meier Burkhard Meier
Author Profile Icon Burkhard Meier
Burkhard Meier
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Creating the GUI Form and Adding Widgets FREE CHAPTER 2. Layout Management 3. Look and Feel Customization 4. Data and Classes 5. Matplotlib Charts 6. Threads and Networking 7. Storing Data in our MySQL Database via our GUI 8. Internationalization and Testing 9. Extending Our GUI with the wxPython Library 10. Creating Amazing 3D GUIs with PyOpenGL and PyGLet 11. Best Practices

Creating buttons and changing their text property

In this recipe, we will add a button widget, and we will use this button to change a property of another widget that is a part of our GUI. This introduces us to callback functions and event handling in a Python GUI environment.

Getting ready

How to do it...

We add a button that, when clicked, performs an action. In this recipe, we will update the label we added in the previous recipe as well as the text property of the button:

GUI_create_button_change_property.py

The following screenshot shows how our GUI looks before clicking the button:

After clicking the button, the color of the label changed and so did the text of the button, which can be seen as follows:

How it works...

In line 19, we assign the label to a variable, and in line 20, we use this variable to position the label within the form. We need this variable in order to change its properties in the click_me() function. By default, this is a module-level variable, so we can access it inside the function, as long as we declare the variable above the function that calls it.

Line 23 is the event handler that is invoked once the button gets clicked.

In line 29, we create the button and bind the command to the click_me() function.

GUIs are event-driven. Clicking the button creates an event. We bind what happens when this event occurs in the callback function using the command property of the ttk.Button widget. Notice how we do not use parentheses, only the name click_me.

We also change the text of the label to include red as, in the printed book, this might otherwise not be obvious. When you run the code, you can see that the color does indeed change.

Lines 20 and 30 both use the grid layout manager, which will be discussed in the following chapter. This aligns both the label and the button.

There's more...

We will continue to add more and more widgets to our GUI and we will make use of many built-in properties in the other recipes in the book.

You have been reading a chapter from
Python GUI Programming Cookbook, Second Edition - Second Edition
Published in: May 2017
Publisher: Packt
ISBN-13: 9781787129450
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image