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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

The online/offline transition

Now that we've designed the online and offline behavior, let's talk about the transition between these two states. As the ninth principle states, the UI transition as the network degrades should not be jarring. How is this reflected in our workflow diagrams?

As mentioned, an online functionality is highlighted in white, while an offline functionality is highlighted in grey. The transition points are the lines between white and grey. We need to think about what happens when someone is in the white space and their Internet connection goes down, or when they are in the grayspace and want to do something that is reserved for online use only. How do we be transparent about what's going on?

Being informative about what can or cannot be done

When people are offline, they may want to do something that may only be done online. This is a reasonable desire but we can't defy the laws of physics, so what do we do? There are a few strategies that we can...

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