To get the most out of this book
As I mentioned earlier, there are very few requirements for this book. You do not need any Blender knowledge, and you need about 20-minutes-worth of Unity knowledge that you can glean from any number of readily available free sources, or—heck!—you could even crack open the Unity manual and teach yourself!
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book's GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.