UMG Designer
The UMG Designer is very interesting, as from the first time you open it, you will have the feeling that it somehow does not look like all the other editors within the Unreal Engine. And that's true, as it has tools that you'll be seeing for the first time.
The UMG Designer is exactly like the blueprint editor, not in how it looks but in its goal and objective, as both are not only used to create logic, but also to visualize and construct the actor, whatever the type of actors a UI or in-game item has (like an in-game object or character).
Now let's look at the main parts that create the UMG Designer.
The Toggle mode
At the top left corner of the UMG Designer, you will be find a Toggle button that allows you to switch the designer interface to two different types. They are:
Designer: This is the default view of the UMG Designer, and it is the place where you'll be constructing your UI and putting things together
Graph: This is the place where you'll be binding buttons and UI events...