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Mastering Unity Game Development with C#

You're reading from   Mastering Unity Game Development with C# Harness the full potential of Unity 2022 game development using C#

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466360
Length 356 pages
Edition 1st Edition
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Author (1):
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Mohamed Essam Mohamed Essam
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Mohamed Essam
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Design and Project Structure FREE CHAPTER
2. Chapter 1: An Introduction to Game Design and Project Management 3. Chapter 2: Writing Clean and Modular C# Code for Unity Game Development 4. Part 2: Advanced C# Game Development Techniques in Unity
5. Chapter 3: Extending Functionality with Unity Plugins 6. Chapter 4: Implementing Engaging Game Mechanics Using C# in Unity 7. Chapter 5: Designing Optimized User Interfaces with C# for Unity Games 8. Part 3: Data Management and Code Collaboration with C# in Unity
9. Chapter 6: Effective Game Data Handling and Management with C# in Unity 10. Chapter 7: Contributing to Existing Code Bases in Unity with C# 11. Part 4: Advanced Integration and External Assets with C# in Unity
12. Chapter 8: Implementing External Assets, APIs, and Pre-Built Components with C# in Unity 13. Chapter 9: Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler 14. Chapter 10: Tips and Tricks in Unity 15. Index 16. Other Books You May Enjoy

Understanding design patterns in game development

Design patterns are proven solutions to common problems encountered in software development. In game development, they provide valuable tools for building robust, maintainable, and efficient games. The following section has an overview of design patterns and their types.

There are many design patterns, each applicable to specific situations. Here are some common types encountered in game development.

Creational patterns

Creational patterns are design patterns that provide structured approaches to object creation, ensuring flexibility and reusability while maintaining a clear separation between object creation and usage code. Here are some of these patterns:

  • Singleton: Ensures only one instance of a class exists throughout the game. Useful for global objects such as game managers or audio players.
  • Factory Method: Creates objects without specifying the exact class, promoting flexibility and code reuse.
  • Object...
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