Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

Arrow left icon
Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Saving data for Dead Keys


For Dead Keys, our level loading needs are simple, technically. We simply need to save the latest level we have reached, and then restore back to the beginning of that level every time the game is started. To do this, we can use the Player preferences class. Create a new script, named LevelSaveRestore.cs.

Creating a new save state script

This script file should be attached to one, and only one, empty object in the scene, which is active at level start up, and this should happen for every playable level in the game. The full code for the script file is shown as follows:

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine.SceneManagement; 
using UnityEngine; 
//------------------------------------------------ 
public class LevelSaveRestore : MonoBehaviour 
{ 
   //------------------------------------------------ 
   [SerializeField] 
   int LastAchievedLevel = 0;   string LastAchievedLevelName = string.Empty;   public int CurrentLevel =...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image