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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Getting paid


One of the hardest decisions we have to make with our creations is how to get paid. It is sure that we love our creations and they are a part of us, but there should always be some sort of reimbursement for our effort.

Some of the most common patterns for monetization in games are paid, paid with trial, ad supported, in-app purchase, and in-game currency.

Paid

Games are usually sold at a fixed price. For big game studios, this is generally the only option, especially with disk-based delivery and some marketplaces.

The emphasis on a paid-only pattern means that you need a high-quality sales portfolio for your game and outstanding game-marketing assets (logos, screenshots, videos, and so on).

What is also just as important is the blurb about your game. It really has to stand out and draw the player in to make them part of their hard-earned cash.

Paid with trial

Offering a trial with your game is a great way to entice the players in. Obviously, it gives them a taste of your game before...

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