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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Building our start screen

As stated earlier, the start screen is the first screen the player will see and a lot of their opinion of your game will be derived from how good it looks. If you are not the artistic type and don't have an eye for layout, I highly recommend looking at the start screen of other games to get an idea of what to make it look like. Usually the start screen has its own unique game art.

We're going to make a very simple (and sadly, kind of ugly) start screen for now. You can adjust this later to make it more attractive and give it menus, but we are just going to have the title of the game, the town's background image, and a Play button.

Select StartScreen from the Assets/Scenes folder. Select Create | UI | Image from the Hierarchy. We want this background image to scale with the screen size, so select the Canvas and change the Canvas Scaler properties as the following shows:

Building our start screen

We used 1024x768 as the reference resolution, because the background image we will...

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