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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Finishing up the battle


Now, you are probably thinking at this point, What about the rest of the battle? Put simply, I leave that up to you.

You are now armed with everything you need to know to be able to complete the rest of the battle scene. You should not just stop there, however, and you should see just how far along you can get.

To complete the battle system, include various states using the following steps:

  1. Destroy enemies with health less than 1.

  2. Loop through the Dragons and let them attack the player; rough her up a bit.

  3. Update the player's health bar to display the correct HP.

  4. Check whether the battle is complete and, accordingly, either transition back to the Player Move state or set the BattleReady state variable to false to transition to the Battle Result state.

  5. Display a UI element to summarize the battle results and grant the user some reward, perhaps with some gold, after the battle has completed.

  6. Transition back to the map when the battle is over.

  7. Update the description text to tell...

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