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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Summary

We started this chapter by understanding what the client and the server are. We learned that the client refers to devices, such as your PC, that connect to a server. For Roblox, a client can be a phone, tablet, desktop, laptop, and even an Xbox. Once either of these devices joins a Roblox game, they connect with a server from Roblox. Besides this, we learned that there are two types of scripts, Scripts and LocalScripts. The Scripts run on Roblox servers, whereas LocalScripts run on all the devices that are connected to the server.

We also learned about a system that Roblox built called FilteringEnabled. This prevented changes made by clients from happening on the server, and therefore, they do not happen for other clients either. This is one of the security implementations Roblox has made. It prevents exploiters from messing up our game. However, this also means that we strictly need to follow the rules of the client and the server. If we want to start an action from the...

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