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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

The battle system implementation


There are many moving parts in implementing a battle system for an RPG, but we will walk through the implementation step by step, starting with a high-level overview of the relationships between the new classes for this chapter and delving into specific details when warranted.

We will start with the following screenshot (Figure 1), which represents the battle screen when a player encounters a monster in BludBourne:

Figure 1

The classes that make this interaction from Figure 1 happen are outlined in this chapter, taking you step by step in its implementation. There are some extra features, such as consuming health potions, which are discussed in further detail as well. The following class diagram (Figure 2) represents the relationships between the new classes for the implementation of our battle system:

Figure 2

The grey-colored classes represent classes that we have already discussed in the previous chapters, and are added to fully describe the relationships with...

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