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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Native launchers


Generally, when distributing software, you will need to use an installer product to create a package executable that will be installed by the user. Installer software will generate a dependency graph while compiling the dependencies. A set of rules (defined by you) will be used as checks to successfully generate the installer. The use of an installer is beyond the scope of this chapter, but typically the various digital distribution systems will provide the tools necessary for the final packaging.

One item for your game to always keep in mind is that injecting dependencies directly into the final executable is usually preferable at the expense of a larger file size. Making assumptions about the player's system, or at least, posting the requirements for specific software dependencies can be a burdensome process for the player. The file size of the final executable is more of a primary concern of systems with limited space, such as mobile devices. For a Window's PC platform...

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