Chapter 17: Using Augmented Reality
One of the major features that Apple shipped as part of iOS 11 was ARKit. ARKit enables developers to create amazing Augmented Reality (AR) experiences with only a minimal amount of code. Apple has continuously worked on improving ARKit, resulting in the release of ARKit 2 at WWDC 2018, ARKit 3 at WWDC 2019, and ARKit 4 at WWDC 2020.
In this chapter, you will learn what ARKit is, how it works, what you can do with it, and how you can implement an AR art gallery that uses several ARKit features, such as image tracking. We will also learn about some basic concepts from SpriteKit and SceneKit.
This chapter covers the following topics:
- Understanding ARKit
- Using ARKit Quick Look
- Exploring SpriteKit
- Exploring SceneKit
- Implementing an AR gallery
By the end of this chapter, you will be able to integrate ARKit into your apps and implement your own ARKit experiences.