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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Using Box2D with Lua


The Box2D library is a physical simulation engine developed in the C++ language. Fortunately, there's a binding to the Lua language called LuaBox2D. This recipe shows you how to prepare the LuaBox2D library for use in case there's no binary package available for your platform.

Getting ready

The LuaBox2D library uses the CMake building system to accommodate different platform needs. This also makes the preparation process almost painless and automatic. However, there are certain requirements to make this possible.

You'll will need the following:

  • A C++11 standard compliant C++ compiler

  • The CMake build system

  • The Git versioning system

  • The Lua 5.1 development package with header files and linkable libraries

After these requirements are satisfied, you can start building the LuaBox2D library.

How to do it…

First, you'll have to download the LuaBox2D repository content to your computer with the following Git command:

git clone --recursive https://github.com/soulik/LuaBox2D.git

This will...

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