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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Creating a window in libSDL


A window in an application is the most basic part of the drawing process. LibSDL offers a way to create one regardless of the graphical environment or operating system being used. Each window uses the surface object, which contains basic information about the drawing context, such as the inner window size, color depth, pixel format settings and optional flag variables to set up the drawing process. LuaSDL allows you to set up these window parameters in a simple manner.

Moreover, libSDL operates with the screen as the surface object representation. LibSDL 1.2 allows you to use only one window, while the current version of libSDL 2.0 allows multiple windows. This might be the deciding factor when deciding whether to use the older version of LuaSDL or the newer LuaSDL 2.

Getting ready

LibSDL 1.2 offers an old interface to set up a window but it's sufficient for simple games and multimedia applications. Most likely you'll want to use the whole screen for your application...

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