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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Collisions


Well, so far so good. However, we haven't implemented any collision handling. Luckily, LibGDX contains really useful tools to check for collision between the shapes that we are using. This is going to make our lives a lot easier.

The one class we will use is the Intersector class. To find out more, visit http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/Intersector.html and take a look at its API, you will see all sorts of useful methods there. However, we are only going to use two of them:

boolean overlaps(Circle c1, Circle c2)
boolean overlaps(Circle c, Rectangle r)

These will return true if the shapes overlap.

So, let's add a method to our Flower class that will take an instance of Flappee in and check the collision areas, as follows:

public boolean isFlappeeColliding(Flappee flappee) {
  Circle flappeeCollisionCircle = flappee.getCollisionCircle();
  return
  Intersector.overlaps(flappeeCollisionCircle, ceilingCollisionCircle) ||
  Intersector.overlaps(flappeeCollisionCircle...
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