Summary
In this chapter, we looked at what LibGDX is about and how to go about creating a standard project, running it from the command line and importing it into your preferred IDE ready for development.
Coming up in the next chapter, we will look at making our very first LibGDX-based game! We will take a very well known old mobile game and recreate it in LibGDX. We will also introduce the game cycle concept along with rendering our own textures to the screen, move them, and access input detection.