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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Michael Quandt Michael Quandt
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Michael Quandt
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Toc

Index

A

  • A button / GamePad input, Buttons
  • acceleration structures / Culling
  • accelerometer
    • about / Accelerometer
  • accelerometer->MinimumReportInterval / Accelerometer
  • accelerometer->ReadingChanged event / Accelerometer
  • AccelerometerReadingChangedEventArgs class / Accelerometer
  • AccelerometerReadingChangedEventArgs parameter / Accelerometer
  • AccelerometerReading object / Accelerometer
  • Accuracy property / Position
  • action / Action
  • AddControl() method / A better menu system
  • AddScore / Fighting for score
  • Age rating and rating certificates section / Submitting your game
  • AlignedByteOffset / Input layouts
  • application titles / Live tiles
  • App packages
    • about / App packages
    • capabilities / Capabilities
    • privacy policy, adding / Adding a privacy policy
    • declarations / Declarations
    • creating / Creating your app packages
  • Array Size
    • about / Render target, depth...
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