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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Summary

We learned a lot about LibGDX in this chapter and all the other bits and bobs to prepare your system for multi-platform game development, specifically on the following points:

  • We discussed every step in great detail to successfully download, install, and configure all the required software components: JDK, Eclipse, LibGDX, Android SDK, and additional Eclipse plugins for Android, HTML5/GWT, and RoboVM.
  • We learned how to use the project setup tool that comes with LibGDX to easily generate all the required Eclipse projects for a new application and how to import them. We also learned what a game needs to come alive.
  • We found out why planning game projects is so important.
  • We also saw how to plan a game project by writing an outline.

In Chapter 2, Cross-platform Development – Build Once, Deploy Anywhere, we will learn more about how to deploy and run a LibGDX application on all supported target platforms. Building on this knowledge, we will finally jump to the first code examples where the magic happens and take a closer look at it to find out how it works.

You have been reading a chapter from
Learning LibGDX Game Development- Second Edition
Published in: Jan 2015
Publisher: Packt
ISBN-13: 9781783554775
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