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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating the projectile class

Now that we have the enemies spawning, we want them to shoot bullets at certain intervals. The bullets will spawn wherever the enemy is currently located. Once they have spawned, they should start moving left and once they are out of the screen, they should be deleted. For this, we create a class named Projectile and add the Projectile.h and Projectile.cpp files to the Classes folder, as we did previously for the other classes.

In the Projectile.h file, add the following lines of code:

#ifndef __wp8Game__Projectile__
#define __wp8Game__Projectile__

#pragma once
#include "cocos2d.h"
using namespace cocos2d;

class Projectile : public CCSprite
{
public:
    Projectile(void);
    ~Projectile(void);

        int type;
    static Projectile* createProjectile(CCPoint p, int _type);
    bool initProjectile(CCPoint p, int _type);
    void update();
    
};
    

#endif

You will see that this is very similar to the enemy class in terms of structure, but there...

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