Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

Arrow left icon
Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

A helping hand from MonoBehavior

Since C# scripts are classes, how does Unity know to make some scripts components and not others? The short answer is that LearningCurve (and any script created in Unity) inherits from MonoBehavior (another class). This tells Unity that the C# class can be transformed into a component.

The topic of class inheritance is a bit advanced for this point of your programming journey; think of it as the MonoBehaviour class lending a few of its variables and methods to LearningCurve. Chapter 5, Working with Classes, Struct, and OOP, will cover class inheritance in practical detail.

The Start() and Update() methods that we've used belong to MonoBehavior, which Unity runs automatically on any script attached to a GameObject. The Start() method runs once when the scene starts playing, while the Update() method runs once per frame (depending on the frame rate of your machine). 

Now that you're familiarity with Unity's documentation has gotten a nice bump, I've put together a short optional challenge for you to tackle!

You have been reading a chapter from
Learning C# by Developing Games with Unity 2020 - Fifth Edition
Published in: Aug 2020
Publisher: Packt
ISBN-13: 9781800207806
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime